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  25th March 2010
I'd been testing the Prototype Motorised Throttle Quadrant from
Revolution Simproducts which I had here from Late 2009. So
I went to Paris in January to look at some of the new enhancements
that had been developed based on the trials before making a final
decision about which level of sophistication i wanted.
25th March, a large brown van stops outside our house, it's UPS with a
big plywood crate for me :o))
10th
April 2010
Took me 3 days to strip out the Cockpit and fit this new addition
because none of my old leads fitted did they :o)) and i wanted to bury
the CDU's (but that's another story). But now it's in,
lets look at some of the functions it offers. I've got it
hooked up to the PMDG 737NG and it works exceptionally well, so it's
all systems go from here on in :o))
Ok,
So What Does It Do?
Well it replicates the performance, functions and behaviour of the
actual Boeing 737 Throttle Quadrant as close as is possible at this
time. In Auto Flight the Throttle Levers move commanded
by the data coming out of the actual Flight Management
Computer. The Trim Wheels follow the commanded trim
by rotating in the instructed direction, both from the FMC and also
from Inputs via the Yoke Trim Switches when flying manually. There are even
working Trim Indicators. Moving
on, this TQ has the ability to Auto Deploy the Spoiler
at Touchdown from either the (usual) Armed position or even the Down
& Locked Detente if the Crew miss to Arm it on the
Approach. The Spoiler is even locked at the
Flight
Detente
Position only when in flight, it's impossible to bring it
to the Fully Up Position. The
Reverse Thrust
Levers
are Locked when in the Air and can only be actioned when the Throttle
levers are in the Idle position on the ground.
It then has the ability to send in the
A/T Disconnect & TOGA
Commands, Set the
Parking Brake
and even let's you use the Manual Trim
Input via the
STAB TRIM
Switches
 So How Does It
Work?
Ok, This Throttle Quadrant connects to the PMDG (or your
aircraft/avionics suite) thru SIOC for data exchange which
drives the auto functions on the TQ via DC Motors. So there are no
servo's to damage if you move the levers when the motors are working.
Setup instructions and your script will be supplied to you direct from
Revolution Simproducts. Button functions are
via a specially designed (by Leo Bodnar) input card which connects via
USB and button functions are assigned with FSUIPC for accurate action
which is synchronised with the actual control state in the 737
throttle Quadrant. I have SIOC setup on a networked computer and
running over WideFS. See this .pdf file for HOW
TO DO IT.
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Axes
Functions Included:
Fully Auto
Throttle Following Aircraft Data.
Independent Reverse Thrust Levers
Trim Axis On Auto Trim Wheels
Flaps & Spoiler Axes
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Functions Included:
Fully Auto
Spoiler Deployment at Landing.
Auto Parking Brake Release From Toe Brakes.
Reverse Levers Locked in Flight
Spoiler Locked to Flight Detente in the Air
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Button Functions
Included:
Independent
TOGA Buttons
Independent A/T Disconnect
Parking Brake (and More)
Manual Trim Function
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Ok, So How
Does It Connect Up?
Well because this is the Proline Version, there are three USB
Connections to Make. That's two for the two DCMotor Cards and
One for the 'Bodnar' Controller. I also needed to feed it with a
12vdc supply for the Backlighting (and the Parking Brake Indicator)
and have two AC power sources for the Power Supply Units. Using WideFS/Wideclient, all three USB connections
have been attached to the networked computer which is running the SIOC
program. FSUIPC sees the Button Presses from the Networked
machine for TOGA, A/T Disconnect, Parking Brake and Manual Trim over
WideFS, so no worries.
    Handles
All Revolution Simproducts Motorised 737 Throttle Quadrants are now
constructed using Aluminium Handles and a Machined Aluminium Flaps
Detente Plate With Gates.   Here's a couple of shots of the Alu.
Parts before and after Paintng. And just to get you a little more
excited, this is what it looks like in the dark when the backlighting
is applied.
  

Conclusion
Well, it took 6
months from the first time I saw the prototype to actually making my
first flight with this TQ, but i have to say, it was worth the
wait. I was actively involved with the prototype,
testing it, bouncing ideas off the Revolution Simproducts Team on
wiring & design and generally having a good time in the
process. Now it's in and running with all the little
wrinkles ironed out, it's a whole new ball game, experience
wise. It's as near to real operation wise as you are
going to get and to top it all - it looks the part as well.
As with any new product, there were some 'issues' which did cause some
'design delays' making the initial deliveries, but the end result is
more than an adequate unit. I love it now it's finally in
and working and if anybody wants to see it run, the door is always
open to visitors, just e-mail me and we can sort it.    Non
Motorised TQ
Here's some shots of the Basic TQ I took when i was in Paris.
This one was destined for COCKPITSONIC. All Axes
function via a 'Bodnar Card' which means your PC is going to see it as
a standard joystick. And of course to make it even more
accurate, you can set it all up in FSUIPC. The
design of the trim wheels has been changed and several other items
have been updated. Also available as an option is the
backlighting. A real cost effective addition where Budget is a
concern.
SYMULATORY
TQ is now
out, but i've left the Page up because there are still a lot of them
out there. Just click on the Image to goto the SYMULATORY
TQ Page
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